You have the data, we have the visualization tools.
Do you need AR?
you want to visualize how your software "sees" the world,
you have data about real objects or places
and you know the objects' position (via sensors, radio or camera),
You need Augmented Reality.
Various news from the last few months
Why do you need AR?
AR has an incredible "Wow!" factor.
It's still the first time for most users.
Even if they used VR, AR is way more exciting.
Usable, light, cheap AR glasses are already here.
Your competitors will have AR functionality.
Driver looking at the display instead of the road
Dangerous car detected behind the wall, shown in an intuitive way
Traditional UI vs. AR
Traditional graphical UI
Takes attention away
Simply cannot be used in some cases
(e.g. on an e-scooter)
Points attention exactly where it needs to be
Allows the user focus on other tasks
Fun and futuristic
Common AR types
Image of the real world captured with camera,
AR rendered on top, and displayed on screen
A projector behind the dash projects an image
to the windshield, which reflects it back to the driver
Headset camera image is forwarded to the VR display,
virtual objects rendered on top
Glasses lets through the real world while projecting
binocular 3D images on top
Everyone has a mobile phone
Uncomfortable after 5-10 minutes
The user is not "in" the virtual world
User does not need to wear anything
Small field of view => tunnel vision
Projected objects look flat
Only works inside the car
Cutting edge graphics
Big, looks weird
Image delay is dangerous and nauseating
Works while walking, driving, working, etc.
(The videos were recorded on real hardware, in real time, using AR glasses)
We make software that displays 3D objects on off-the-shelf AR glasses.
Our AR software stack
is portable and completely cross-platform*,
doesn't depend on closed source third parties,
runs on low power hardware**,
makes prototyping very easy and fast.
can interface with your existing products through
C APIs, SOME/IP, Mqtt, REST, direct CAN, etc..
Your project will be guided from the concept phase to delivery, so it leans on the strengths of AR and avoids limitations.
* Linux, Windows, Android, Mac. Support for some operating systems are experimental, stabilizing is on the roadmap
** GPU needs to output 3840x1080 @ 60fps. All PC GPUs and most ARM SoCs released in the last 5 years are capable of doing this
Typical project timeline
Proof of concept
Creating mock-up graphics
Refining customer concept
Defining system architecture
Creating test version on customer hardware
Integrating to customer API
Continous validation with the customer
Incorporating changes based on PoC phase
Polishing of all UI elements
Estimates vary based on actual project complexity.
- Simple graphics: sprites, lines, abstract polygons and text
- Simple object data: 2-10 data elements per object, simple business logic